Supply Chain Lab Scan Operations Arena Lab Home

Digital identification · operations game

Capacity & Operations

Scan Operations Arena

Run eight uncertain shifts against the whole class. Rent Barcode, QR and RFID capacity, staff an exception team for items no reader can touch, then find out how real demand, metal packaging and disruption treated your strategy - and where you sit on the class board.

Operating seasonReady · 8 shifts
Cumulative profit$0
Items processed0
Average service -
Decision time -
Class standingSolo practice

Profit comes from fit - not from a “correct answer”.

Each technology has capacity, cost and a different operational strength. You see a forecast, commit your resources, and only then discover actual demand and disruption.

  1. Read the forecast: volume, hidden items, rich-data needs, label damage, metal content and untagged items.
  2. Build a scanning fleet within 90 seconds and stay under the $2,600 shift budget.
  3. Run the shift; actual demand and a possible disruption are revealed.
  4. Study profit, errors, service and traceability - then adapt the next shift.
This is a simulation, and no fixed fleet wins the season. Measured against the model, the best unchanged mix earns about $18k across the season (never above $21k on any of 40 test seasons) while perfect shift-by-shift adaptation earns about $25k. Finishing above $21,000 earns the Operations champion title, and $17,500 or more makes you a profitable operator. Cheap Barcode capacity beats RFID on a quiet visible shift, bulk hidden volume reverses that, and a metal-heavy or untagged load punishes anyone who bought only portals.
Solo practice: start whenever you are ready.

Barcode lane

22 items · $220. The cheapest capacity per item. Needs a visible, intact label - damaged, hidden or untagged items fail.

QR station

18 items · $330. Best rich-data capture and far more damage-tolerant than a barcode; camera and network conditions still matter.

RFID portal

65 items · $920 plus tags. Bulk reading with no line of sight, but passive tags detune against metal, foil and liquid - those items go unread.

Exception team

9 items · $270. Slow and error-prone, and the only capacity that can process an item carrying no readable code at all.

About this tool

The concept

The same technology choice, but now under capacity, budget and uncertainty. You commit a scanning fleet against a forecast and are paid on what actually turns up, so this is a commitment decision under uncertainty rather than a quiz with one right answer.

How it works

Each shift shows a forecast on six dimensions: volume, hidden items, rich-data needs, label damage, metal/liquid content and untagged items. You build a fleet within the $2,600 budget - barcode lane 22 items at $220, QR station 18 at $330, RFID portal 65 at $920 plus tags, exception team 9 at $270. Only then are actual demand and any disruption revealed, and profit, errors, service and traceability are scored. Two constraints are physical rather than economic: passive RFID loses roughly half its read probability against metal, foil and liquid, and an item with no readable code can only be processed by the exception team.

Winning strategy

Buy capacity for the demand you expect, plus one lane of the right kind for the risk you cannot see. The RFID portal’s 65-item throughput is the only way to clear large hidden-item volume, but at $920 it destroys margin on a quiet shift and it collapses on the metal-heavy final peak. Cheap barcode capacity wins when labels are visible and intact. Always cost the untagged percentage into exception teams before anything else - those items are unreachable by every reader, and stranding them costs the late-item penalty and the revenue. Across the season, a fleet that never changes leaves roughly $6,000 on the table against one that reads each forecast, and only the adaptive fleet clears the $21,000 champion line.